My Father My Anchor Rules

Participating Teams 16
Format Test T-20
Groups 4
Teams/Group 4
Matches / Team Minimum 6 Matches
Team Roster of 16-20 Players
Batting Best 11 to Bat (10 Wickets)
Bowling Best 11 to Bowl and Field
Anchor Over
  1. 1st over of each innings is an Anchor Over
  2. All the fielders must be inside the 30-yard circle including bowler & wicket keeper during Anchor Overs
  3. Runs scored in the Anchor Over would be doubled including the extras
  4. Fall of a wicket in the anchor overs will result in -5 Runs
  5. A “6” in the Anchor Over: 12 Runs
  6. A “4” in the Anchor Over: 8 Runs
  7. A “4” with one bounce in the Anchor Over: 10 Runs
  8. Above is only applicable during the Anchor Overs.
  9. Double runs scored or any deductions due to loss of wicket will have an effect only on the team totals and will not affect individual statistics
Power Play Overs Over 2 & 3 of each innings
Time for Each Match 45 Minutes/ Innings
Break Between Inns 5 Minutes
Break Between Match 15 Minutes
Ball White Leather
Umpire 2 On Field Umpires
Live Scoring On the Sportobuddy App with Live Video
Live Video Coverage YouTube – Sportobuddy Network

League Rounds >> Challengers >> Finals

Total Number of Matches 52
Selection Criteria for Qualifiers Total 4 Innings / Match, 10 Overs each / Team / Inning
Total Overs / Innings

10 Over in each innings to be bowled from one bowling side and to be changed in the next Innings.
Team bowling first can decide the side from where they bowl first. (First 10 Overs)
Combination would be 10: 20: 10 for the sides.

Challenger Round 1. There would be 4 Finals (Elite, Star, Premium, Classic)
2. If there is a tie in point then NRR would be considered for the qualification

League & Challenger round Match points

Win 3 Points
Bonus Point +1 Point (Team winning with the gap 30 Runs)
OR +1 Point (Team winning by 5 wickets)
+2 Points (Team winning by Innings/Follow on)
Follow – on Follow on can be imposed on the opponent if there is a gap of 50 Runs and more. This is completely at the discretion of the Captain whose team is leading
Tie (League Matches) 2 Points to each team
Tie (Finals) Super Over
Walkover 3+1 Points to the other Team, -1 to the team giving walkover
Player Eligibility 3+1 Points to the other Team, - 1 to the team who has cheated / made a mistake

 

Other Rules

  • Sportobuddy will be continuously be in touch with the umpires to make sure the innings are completed within 40~45 minutes for each inning of 10 Overs. The decision of whether the team has caused the delay or not will be decided solely by the umpires present on the field. 
  • In case of slow over rate the Umpires will take a final call on whether there was any interference by the batting team which caused the bowling team to delay their completion the overs.
  • If both the teams don’t start the match as per the schedule than the match overs for both the teams would be reduced proportionately so the next match is not affected.
  • Minimum 8 players are needed to start the match from each team, any team coming late beyond the match starting time would lose overs from their batting quota. (1 Over for every 5 minutes delay beyond the start of the match timing). If the team is late beyond 45 minutes beyond the match starting time, then the opposite team would win the match by walk over. Walk Over points are mentioned in the slide 3. If the team is 20 minutes late then the team would lose 4 overs from their batting quota. (i.e. 5 minutes / over lost from the start of the match timing). Match will not start without 8 players on the field for both the teams. Match can start with less than 8 players if the opposite captain agrees to play a legit game.
  • No rescheduling requests from the teams would be entertained once the tournament starts.
  • If the player is injured, then captain should make sure his player comes out of the field and meets the physio immediately in the dugout to avoid time loss. Any player suffering an on field physical injury while batting will be considered as retired hurt and will be allowed to bat again only after the fall of a wicket.
  • 1st Innings Penalty
    The bowling team needs to complete the allotted 10 overs even if they cross the allotted time limit. In this case, the team batting second will face a penalty of the extra time taken to complete their allotted 10 overs as follows: 5 extra mins = 1 over penalty
    e.g. Team bowling first takes 50 minutes to complete 10 overs. Here, they will get to bat 1 over less i.e. 9 overs to chase the target / take a lead.
  • 2nd Innings Penalty:
    Last innings will stop at the time allotted for that innings and accordingly penalty will be applied to the bowling team. Penalty for slow over rate will be average run scored in the inning + 10 runs for every over bowled short. e.g. Team bowling second finishes 19 overs in allotted time. In this case, the innings will stop, and the batting team will get penalty runs as follows Penalty Runs Calculation is Average runs scored by the team batting second + 10 runs per over.
  • Any player misbehaving with the Sportobuddy Staff / Umpires would be given Red Card immediately and will not be allowed to take any further part in the game and would be suspended for the next two matches.
  • Any player found smoking inside the boundary rope i.e. the playing field would be suspended immediately from the league.
  • Captains must make sure that the discipline and proper decorum is followed by him as well as his players on the field, failing to do so will attract 1 match suspension for the captain.
  • YouTube streaming is only for entertainment / viewing purpose and not for DRS or decision reviews. Umpires' decisions are considered as final and binding on all.
  • A Bowler can bowl a maximum of 2 overs per innings. (2 in each Innings)
  • At the instant of a delivery, there may not be more than 5 fielders on the legside.
  • Not more than 2 fielders behind the popping crease on the leg side
  • For the over No 2,3,12 and 13 Powerplay would be applicable as per ICC rules. In case if the team playing with less players, the call would be as per the umpires.
  • Over no 1 and 11 would be the Anchor Overs and the rules are as per page 1.
  • If the match is curtailed, then the umpires would decide the number of overs for the powerplay / innings. In case of slow over rate penalty the powerplay overs would not be reduced for the batting team.
  • For the remaining overs, minimum 4 fielders must be inside the field restriction area (this does not include the wicketkeeper & bowler)
  • In the event of an infringement of above-mentioned field restriction rules, the umpire shall call and signal No Ball.
  • In matter of doubts/issues/queries not covered by the tournament rules, the decision of the organizing committee will be final and binding upon all concerned as per the standard rules.
  • Sportobuddy will not undo any decisions taken by the umpires on the field.
  • Sportobuddy reserves the rights to all decisions pertaining to any issues/concerns raised during and after the tournament. 
  • Captains to make sure that the squad is selected as per the eligibility criteria mentioned on www.sportobuddycricketclub.com/eligibility
    • The team would lose the match’s points with bonus to the opposition and would get -1 points in their tally if any players are found ineligible in their squad, they will also lose their qualification points to the opposition team.
    • All the matches the team has played would be nullified and would be given as a walk over to the other team
    • When the matches are nullified the NRR also would be nullified for all the matches
    • If the team with the non-eligible players loses to the other team then the NRR would stay, only the bonus point would be awarded to the winning team.
    • If any such instance is concluded and proven guilty then the Captain of the team would face the suspension for next 2 matches
    • If Captain has any doubt on a player and if he is not sure of him then he should not make that player play

Note:

  • Sportobuddy will not be responsible for any loss/damage/injury occurring during the tournament or after the tournament. A first aid kit will be provided at the venue but in case of a player needing immediate medical attention, all medical expenses will have to be borne by the player. Under no circumstances, the organizers will be held liable for any such expenses. 
  • Sportobuddy will not be responsible for any personal/material loss during the tournament or after the tournament.
  • Sportobuddy is not responsible for the cancellation or postponement of the matches/tournament due to any unforeseen/natural circumstances that may be beyond control.
  • Request for the postponement and/or shifting of matches shall not be entertained.
  • Sportobuddy believes in sporting fun along with safety of all the players, we urge you to use the best of your helmets and guards which is prescribed by your coaches and team consultants.
  • Sportobuddy will not be responsible for any personal/material loss or theft during the tournaments or after the tournaments.
  • If any team walks out of the ground for whatsoever reasons without the umpire’s consent, it will be deemed that the team has forfeited the game and points with bonus will be given to the opposite team..